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Deepak Gohil

Game Designer

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Attack Max Prototype

Attack Max Prototype

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Attack Max - Commercial Games

2017/18

Character action brawler fighting inspired by high-octane stylish action games.

TROTAM - Games Based Learning

2017/18

Teaching the player poetry through defined learning outcomes, and assessing whether or not goals have been met.

Ninjato - Game Engine

2016/17

First 3D game project, Ninjato. Developed scripting skills (Javascript) and disciplined experience with Unity game engine.

Stardust City - Setting & World Design

2016/17

Developed a world through story design, lore and level design, location descriptions, character bios and a script. (First assignment was group based)

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Work Experience

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Astral Grail screenshot 3.jpg

Artist - Octopus 8 Studios

May - August 2016

Responsible for art direction, assets and animation. First experience on a team completing production of a game.

Get in touch

If you're interested in my work or have any inquiries - feel free to reach out anytime, I would be more than happy to chat.

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